
Hi,
I’m Antonio Miguel Ferreras, an undergraduate student at UofT interested in Computer Graphics.
MORE ABOUT ME
For the last couple of years, I have studied Computer Graphics. More specifically, rendering convincing lighting in real-time. I put cutting-edge techniques to use in Minecraft shaderpacks, which transform its originally bland visuals to elevate them above current AAA games.
A Minecraft shaderpack that adds real-time, ray-traced global illumination.
ApolloRT
A renderer that generates highly realistic images of the Earth from outer space.