Hi,

I’m Antonio Miguel Ferreras, an undergraduate student at UofT interested in Computer Graphics.

MORE ABOUT ME

For the last couple of years, I have studied Computer Graphics. More specifically, rendering convincing lighting in real-time. I put cutting-edge techniques to use in Minecraft shaderpacks, which transform its originally bland visuals to elevate them above current AAA games.

A Minecraft shaderpack that adds real-time, ray-traced global illumination.

ApolloRT

A renderer that generates highly realistic images of the Earth from outer space.

Digital Earth